Want the best Rimworld mods possible? Here are the best Rimworld mods we’ve found. Whether you’re looking for more immersion, better graphics, more weapons, more animals, or just want to make the game easier, these mods will do the trick.
- Rimworld Maximum Number Of Colonies List
- Rimworld Maximum Number Of Colonies Map
- Rimworld Maximum Number Of Colonies 1
Best Rimworld Mods
Project Armory
Project Armory wants RimWorld’s weapon choices to be as vast as the best possible. The mod adds weapons ranging from medieval times to modern guns to sci-fi level armaments. though there are many mods that add weapons, this is one of the prime choices.
SuperiorCraftingA11b
SuperiorCraftingA11b is all about crafting, and being the best. It adds a little more realism and a hearty challenge to the research tree, giving you only the basic as you start out, and requiring you to make hard research decisions to unlock further advancements.
EdB Prepare Carefully
EdB Prepare Carefully gives you control before your crash landing. With a given number of points, you can customize your colonists, starting gear, and resources before the game begins. Pre-planning can come in handy before you attempt to start a new life.
Pawn State Icons
Pawn State Icons is one of the small but helpful mods that adds status icons next to your colonist’s names, letting you know right away whether they’re cold, starving, happy, or flat out insane.
RimWorld Zombie Apocalypse
The name says it all. RimWorld Zombie Apocalypse adds Zombies as realistically as possible. Freemake video downloader 2018. They attack indiscriminately, they spread infection on bite, they walk 20% slower, and they can come in terrifying hoards.
Glassworks
Simple but enjoyable, Glassworks adds glass to rimworld so you can add glass to your buildings, allowing light to spread across rooms. You can even research stronger glass that will withstand attack.
The Great War
Looking to get patriotic in rimworld? The Great War adds six global factions and WWI equipment to the game, including bayonets and national flags. Choose your nation (France, Germany, Britain, Russia, Austria Hungary, or the Ottoman Empire) so you can defend your encampment from waves of enemies.
Body Bank
Body Bank adds new prosthetic and bionic limbs and parts to implant onto your colonists. It even adds a new body part trader that will buy and sell all of these new hands and feet.
Rimfire
Guns tend to make virtual survival a little easier, so Rimfire adds 33 new ones to your arsenal, all craftable and lethal. There’s plenty to research with new pistols, SMGs, sniper rifles, and even rocket launchers to discover.
Cheaper Components
Unable to join domain. If you want to tone the experience down a bit, Cheaper Components will lower the steel cost and work time to make components. It’s a tweak that won’t ruin your experience, just lighten it to a more comfortable level.
T’s Mods
T’s Mods adds a variety of smaller mods that tweak the RimWorld experience to an all around nicer level. The collection adds terraforming, more crops, additional flooring and beds, and more. Nothing massive, but it’s a good starter mod pack.
Jabbamonkey’s Graphic Overhaul
If RimWorld’s visuals are a little too simple for your taste, Jabbamonkey’s Graphic Overhaul adds a ton of updated textures that may suit your style more.
Biodiversity
Every game can be improved with more animals. Biodiversity adds new animals to each rimworld map type along with realistic behaviors like aggression towards nearby people. it’s the best
Hardcore SK Rimworld A13 project
The mother of the best rimworld mods projects, Hardcore SK Rimworld A13 project is collecting tons of smaller mods to create a package offering improved complexity and immersion. There’s a huge list of mods involved, adding everything from hedgehogs to inorganic matter.
Auto Seller
While a lot of the best rimworld mods want to up the immersion, some want to automate the game a bit more. Auto Seller allows you to – surprise – auto sell your stocks of junk according to rules you set yourself.
That does it for our list of the best Rimworld mods you can’t play without! Have any favorites yourself? Hit us up with them down below.
RimWorld Zombie Apocalypse
The name says it all. RimWorld Zombie Apocalypse adds Zombies as realistically as possible. They attack indiscriminately, they spread infection on bite, they walk 20% slower, and they can come in terrifying hoards.
Pawn State Icons
Pawn State Icons is a small but helpful mod that adds status icons next to your colonist's names, letting you know right away whether they're cold, starving, happy, or flat out insane.
The Great War
Looking to get patriotic? The Great War adds six global factions and WWI equipment to the game, including bayonets and national flags. Choose your nation (France, Germany, Britain, Russia, Austria Hungary, or the Ottoman Empire) so you can defend your encampment from waves of enemies.
EdB Prepare Carefully
EdB Prepare Carefully gives you control before your crash landing. With a given number of points, you can customize your colonists, starting gear, and resources before the game begins. Pre-planning can come in handy before you attempt to start a new life.
SuperiorCraftingA11b
SuperiorCraftingA11b is all about crafting, and being superior. It adds a little more realism and a hearty challenge to the research tree, giving you only the basic as you start out, and requiring you to make hard research decisions to unlock further advancements.
Body Bank
Body Bank adds new prosthetic and bionic limbs and parts to implant onto your colonists. It even adds a new body part trader that will buy and sell all of these new hands and feet.
Glassworks
Simple but enjoyable, Glassworks adds glass to the game so you can add glass to your buildings, allowing light to spread across rooms. You can even research stronger glass that will withstand attack.
Rimfire
Guns tend to make virtual survival a little easier, so Rimfire adds 33 new ones to your arsenal, all craftable and lethal. There's plenty to research with new pistols, SMGs, sniper rifles, and even rocket launchers to discover.
Project Armory
Project Armory wants RimWorld's weapon choices to be as vast as possible. The mod adds weapons ranging from medieval times to modern guns to sci-fi level armaments.
Cheaper Components
If you want to tone the experience down a bit, Cheaper Components will lower the steel cost and work time to make components. It's a tweak that won't ruin your experience, just lighten it to a more comfortable level.
T's Mods
T's Mods adds a variety of smaller mods that tweak the RimWorld experience to an all around nicer level. The collection adds terraforming, more crops, additional flooring and beds, and more. Nothing massive, but it's a good starter mod pack.
Jabbamonkey's Graphic Overhaul
If RimWorld's visuals are a little too simple for your taste, Jabbamonkey's Graphic Overhaul adds a ton of updated textures that may suit your style more.
Auto Seller
While a lot of mods want to up the immersion, some want to automate the game a bit more. Auto Seller allows you to - surprise - auto sell your stocks of junk according to rules you set yourself.
Biodiversity
Every game can be improved with more animals. Biodiversity adds new animals to each map type along with realistic behaviors like aggression towards nearby people.
Hardcore SK Rimworld A13 project
The mother of mod projects, Hardcore SK Rimworld A13 project is collecting tons of smaller mods to create a package offering improved complexity and immersion. There's a huge list of mods involved, adding everything from hedgehogs to inorganic matter.
Please enable JavaScript to view the comments powered by Disqus.Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.
Requires a new save game.Adds a worktype, which is stored in the world, which means you need to start a new game after adding/removing this mod.
BETA VERSIONThis is the first release on B18, and there were a lot of changes. The Production and Import & Export tabs are still disabled due to a lack of time.
Hunting jobs
- Set a target for meat, and never worry about designating hunting manually again!
- Set an area to clear of all predators - keep your home area safe!
Forestry jobs
- Set a target for wood, and never worry about designating lumber manually again!
- Automatically clear wind turbine catchment areas to ensure they're working at maximum efficiency.
- Set an area to clear of all vegetation - make sure there's no possible cover or retreat for any hostiles that dare attack you.
Livestock jobs
- Set a target for animals (for four separate age/sex combinations), and pawns will auto-butcher and/or tame to manage your herd.
- Restrict animals to specific areas (for example to separate male/female animals and prevent breeding).
- Auto-butcher, tame and train according to your specifications.
Overview
- Clear overview of all jobs
- Show stock and designated levels for the last day, month and year
- Show pawns capable of a job, and set work status
- Prioritize jobs, the manager will handle prioritizing jobs on worktables (however standard priority ordering across worktables still applies).
Import & Export coming back soon(tm)
You can manually set jobs in the new Manager tab on the bottom of the screen. Once set, a colonist with the manager skill and worktype enabled will go to a manager station to figure out the best way to assign designations.Periodically, the manager will check if the assigned designations are still up-to-date, and make changes or delete designations where required. The manager will not touch designations that are set manually, nor will managers create jobs. You're still the overlord.In theory there is no real limit to the number of manager jobs that can be created.
- Requires a new save. Adds a worktype, which in my tests gave errors on old savegames. If you also have my Work Tab mod, you should be able to add this mod in an ongoing save.
- KapTaiN KaVerN: Minifiable research benches
- Moumix3: Research tweaks
- duduluu: Chinese translation
- Kirill:
- MossieuLeBlanc: French translation
- Lauri7x3: German translation
- Well-sp: Russian translation (update)
- Alex TD: Bugfix in forestry jobs, implement suspend button
- Firty: Portuguese (Brazilian) translation
- Suh. Junmin: Korean translation
- harrisongarya: Research tab
- rw-chaos: German translation (update)
- Marcos Villar: Portuguese (Brazilian) translation (update)
Please read this guide before creating a bug report,and then create a bug report here
All current and past versions of this mod can be downloaded from GitHub.
All original code in this mod is licensed under the MIT license. Do what you want, but give me credit.All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license.
Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub, so license information in the source code is preserved.
Show your appreciation by buying me a coffee (or contribute towards a nice single malt).
This is version 4.8.445, for RimWorld 1.0.2231.
Early access games on Steam have been a topic of debate. Majority of the early access titles died down during the development or developers stopped working on them completely. But luckily, there are a couple of developers that truly give their best to communicate with their community and develop the game based on the players’ response, creating a unique masterpiece on the way. Darkwood, Streets of Rogue, Slay the Spire, so on and so forth. Rimworld is on the list too, and it is really high up there. It currently sits on the 2nd place amongst all early access titles, with 20,000 reviews with %97 of them being positive, just below Factorio. Today, we will list some of the rimworld best mods.
Ludeon Studios’ sci-fi colony simulator has been a huge hit, with detailed, funny, unique gameplay that changes everytime you play it, random events, crazy AI storytellers and much more. Given the love for the game and how simple it is to mod it, there are already tons of mods for the game for different desired outcomes. From the quality of life improvements to complete overhauls, there are a lot of mods.
Best Rimworld Mods of 2018
1. EdB Prepare Carefully
This best mod for rimworld lets you choose your starting colonists’ name, stats, traits, appearance, equipment, everything. It also lets you choose your starting pets and resources. You can limit what you can choose if you are adventurous, or remove the limit to try that starting squad you always wanted.
2. Glitter Tech
This mod for Rimworld extends upon the worlds that are mentioned in the game called “glitter worlds”. It gives you a lot more, highly-advanced end-game items such as high-tech energy weapons and armor, advanced bionic limbs and organs, advanced recipes and resources, powerful turrets and automatic mortars, wall lights, windows and blast doors and much more. It also adds a number of factions from these glitter worlds. But of course, these expensive technologies often catch the attention of big corporations, and given the fact that you’ll have really high-tech stuff, they are extremely powerful as well. With this, you’ll have richer end-game experience, with better end-game gear and more powerful end-game enemies.
3. Hospitality
Except for kidnapping enemies, buying slaves and some random event here and there, you won’t see a lot of new faces in your colony in Rimworld. Except for reproduction of course, but that takes time. Ever wondered what you can do with those visitors that wander around your base? With Hospitality mod, you can build guest rooms and beds for visitor and can even convince them to join your colony. These visitors can even help you enhance your relationships with other factions if you take care of them.
4. Less Arbitrary Surgery
RNG can be a devil in games. You have a sniper with %98 accuracy and %99 critical hit chance, and he manages to miss entirely. It is super cringy sometimes.
Rimworld uses a fair bit of RNG, but one of the most annoying areas can be surgery. Even the best colonists with high medicine skills can perform a “ridiculous” surgery failure and manage to completely annihilate your already-injured colonist. This Rim World mod reduces the RNG factor and makes surgeries less arbitrary (hence the name of the mod). If they fail the first time, it gives the surgeon a second chance to try again with non-lethal injuries. If they fail an implant, they will give you that body part back instead of completely deleting it. If your real life RNG is not that strong and you do not want to lose it during game’s surgeries, this mod is a good choice for your sanity.
5. Dubs Bad Hygiene
While Rimworld does a great job creating a realistic gameplay system with tons of details on skills, moods, character traits, resource management et cetera, it misses one odd yet obvious point: toilets and showers!
Yes, there are no toilets, sinks and showers in the vanilla game. There is a reason for this, since adding a new mechanic without changing other activity times will make the harder by making a day shorter, since your colonists will ned 1 hour to shower, pee etc. So using this Best Rimworld mod will give a lot more trouble, but if you are after that true realism, this mod adds a lot of hygiene options.
6. Realistic Rooms
While your colonists’ needs, complaints and traits make the game more fun, some of their unrealistic and outright annoying needs can become tedious sometimes. Such as how they want big bedrooms for their certain needs. We are trying to survive in a random planet here, not going on a holiday.
Realistic Rooms reduces the required room sizes to better match realistic sizes of a house which makes things more manageable.
7. Hand Me That Brick
Do not get fooled by the funny name of this mod. It actually fixes a small-yet-serious problem about the building mechanism of the game. Normally, your builder both carries the resources and build the thing. With this mod, you can make Haulers deliver resources to blueprints and construction frames, making building much less tiring experience for your builders.
8. ModSwitch
We talked about a lot of mods, mainly the more essential ones; but whether you downloaded overhauls or quality of life improvements for the game, not all of them are compatible and changing between them manually can be tiring or sometimes completely crash your saves. A mod switcher comes very hand in this situation. ModSwitch allows you to restore a saved list of mods, save the current list of active mods and load a ModSet from a savegame and much more.
9. Colony Manager
In a colony sim like Rimworld, the more time you spend, the bigger your colony becomes. Sure, you start with a couple of people but that changes drastically, fast. Manually controlling literally hundreds of people, animals and mechanics can be overwhelming. Colony Manager adds hunting, forestry and livestock jobs and lets you set certain target values for those workers, leaving you unworried about manually hunting, designating a lumber and taming/butchering your livestock. Plus, you can set certain colonists as managers, and they can assign new jobs and check if the assigned designations are still up-to-date, and make changes or delete designations where required. They do not touch manually set designations, so you are still the boss, do not worry. Since it adds new jobs, it requires a new save.
10. Defensive Positions
Defending your base is an important part of the game. Afterall, you spent hours building it and now raiders are coming to get it. If you have a lot of colonists, this can be a bit tedious. You have to place them one by one tactically for maximum efficiency. With Defensive Positions, your colonists will remember their position during a base defense. You can send them to their positions with a single click. You can also designate keys to quickly create and select groups of colonists. You can save up to 4 defensive positions so if your base has multiple entrances or you have to fall back during a defense.
Conclusion:
While a lot of mods are created and are still being created for this masterpiece, we decided that these 10 best mods for Rimworld will help you the most when you are just starting to mod. Now get to modding and start enjoying one of the most fun colony simulators ever made!
Check out some Free Games like Rimworld
If you’re after making some pretty cool structures or items in RimWorld, you’re gonna need components. The only problem with this is, that they can be pretty tricky to get your hands on as the game doesn’t explain how to get them all that well. Don’t worry though, we’re here to give you a helping hand.
There are a number of ways you can get components. First off, you can deconstruct parts from fallen ships that you’ll find around the world. Keep an eye out for these as they can be a pretty lucrative source of components. You can also mine compacted machinery from the environment around you. There are also Mechanoids in RimWorld which, when found through mining, can be disassembled and turned into components if you take them to your Machining table.
There are however, two easier ways of getting components in RimWorld. The first is to simply tech up your colony so you can simply make them when you need them. To do this, you’ll need a hi-tech research bench with a connected multi-analyzer. Creating these will require some time and materials though as the analyzer requires Gold and Plasteel which are both highly useful and sought after items. Once you’ve got both of these, you research the component assembly bench which can convert 30 units of steel into one component. It’s worth noting however that you’ll need a level 10 Crafter in order to use this.
The much simpler way, if you have the cash to do so, is to simply purchase components from traders that pass by. It may not be the most sustainable way of acquiring components, but it sure is the easiest.
RimWorld, the indie space colony construction and management simulation, has finally touched down on Steam Early Access. Though it's still in alpha, and has been for several years, a passionate player community has sprung up around it. And wherever you find passionate players, you also find inventive modders.
Below you'll find our list of the best RimWorld mods. We expect we'll be updating this list regularly in the days ahead, both with new mods as well as older ones that haven't yet been updated to support the current RimWorld v14 alpha.
Fluffy's Mods
Modder Fluffy has created a number of highly useful mods for RimWorld. You may wind up wanting all of them, but below are a few you should definitely try.
Blueprints
Fluffy has created a nice tool for your building projects that means you won't have to start from scratch every time you begin construction. You can create a blueprint by dragging a box over existing constructions (only yours—you can't create a blueprint from a building you don't own) and plop it elsewhere to more easily build an exact copy. Blueprints copy not only walls but doors and furniture too, making building less of a repetitive task. You can even export your blueprints for use in different saved games.
Relations Tab
As your colony's population grows, you'll have to keep an eye on your colonists' relationships to one another, as well as the relationships between factions. This isn't particularly easy due to RimWorld's somewhat clunky social tab. Fluffy has come up with a much more intuitive system, letting you view your colonists in an interactive and dynamic graph you can see in the video above. At a glance you can tell who likes who, who hates who, and why. It's really neat.
Animals Tab
You're going to be doing some terrible things to some animals in RimWorld and you're going to be treating others as cherished pets. Either way, this improvement to the default animals tab helps you keep track of the details of all of your animals. Gender and lifestage (useful for farm animals like chickens), butchery designation and body size (for meal planning), and other attributes can be easily sorted and scanned. Some of this mod has been incorporated into the game, but Fluffy's version is still more useful, and allows for the renaming of pets.
Colony Manager
Managing a growing and bustling colony is no easy feat, but Fluffy's Colony Manager mod makes it, well, more manageable. With it, you can automate a lot of your colonists' work by setting up production lines that will lead from raw resources to completed products. This includes everything from forestry to hunting to livestock, and a colonist with the 'manager' skill will oversee the production and make changes if there's a problem.
Rimworld Maximum Number Of Colonies List
Gameplay mods
Have you built a few thriving colonies and found yourself looking to change things up a bit in your next game? The following mods add a little spice to the formula.
Zombie Apocalypse
Zombies are the cilantro of video games: they get added to everything these days, whether they're needed or not. While zombie mods can be hit or miss, the idea of an infection spreading through your RimWorld colony, turning settlers into zombies capable of infecting more settlers, is a fun one. Plus, if a settler is bitten, there’s still a chance to save them: just cut off the diseased limb before they turn. There are plenty of crises in RimWorld already, but this is a fun addition.
Glitter Tech
Just because you're marooned on a desolate planet doesn't mean you can't have nice things. It's the future, after all, and Glitter Tech ups the ante, giving you access to energy weapons and armor, advanced power generators, and defenses like more powerful turrets, auto-mortars, and blast doors. Thing is, this tech is highly attractive to corporate factions, and they just might come calling to acquire your fancy new toys. Be prepared.
Rimworld Maximum Number Of Colonies Map
NPC mods
Rimworld Maximum Number Of Colonies 1
Naturally, a great deal of your time and focus will be on the various NPCs inhabiting and interacting with your colony. These mods make a few interesting changes to those tiny little people scuttling around below.
Expanded Prosthetics and Organ Engineering
While playing RimWorld you'll quickly become invested in the lives and problems of your colonists. This mod lets you become more involved in their limbs and organs as well. You'll be able to research and craft prostheses and bionic body parts and synthetic organs, either to help them recover from injuries or to enhance their abilities. With access to hook hands, brain implants, bionic eyes, and synthetic stomachs, you'll be able to turn each colonist into your own little science project. It even adds a new material called Vancidium which you can use for upgrades.
Orion's Hospitality
As you build your colony you'll sometimes receive visitors (of the non-hostile variety). Orion's Hospitality mod gives you more options besides simply trading with the wandering faction members. Now you can entertain your visitors and spend time with them to make them happy. You can provide them with rooms and guest beds, and if they like the accommodations they may even leave you some silver or other items as a thank you (they may even buy a few of the items you leave in their rooms). If you gain their trust, and have high marks in social skills, you can also convince them to join your colony for good.
Xeva's Rimhair
While the term 'Rimhair' personally makes me cringe, this mod does what it says on the tin. Want more hairstyles for your settlers? Here they are. You might also check out the Spoon's RimWorld Hair mod for some additional 'dos.